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ChrisM545
13 years agoHonored Guest
Unity SkyBox Solution
I had the same problem many people where having here, using the Example Oculus Sky box solution and having it clip large terrain at a distance. The solution is to use use a shader that is set to "Q...
ChrisM545
13 years agoHonored Guest
yes it does. in the editor it may get confusing when you fly past the cube as its rendered out of order.
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