Forum Discussion
jkafkaris
7 years agoExplorer
Unity Version - What do you use?
Hi All,
What version of Unity are you developing with? I've been using mostly 2017.3 and almost every time I have an issue is appears that it's something that has been introduced in 2017.x
Are people persisting with 2017.x or are they sticking with a version of 5.6.x?
Thanks
What version of Unity are you developing with? I've been using mostly 2017.3 and almost every time I have an issue is appears that it's something that has been introduced in 2017.x
Are people persisting with 2017.x or are they sticking with a version of 5.6.x?
Thanks
3 Replies
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- mouse_bearRetired SupportCurrently, the baseline version is 5.6.4p2. However, I've personally used all the way up to 2017.4.0f1 and haven't encountered any issues. What types of issues are you running into?
- jkafkarisExplorerInteresting, I've had issues like the back button not working (which I've posted about and was confirmed as a known issue https://forums.oculusvr.com/developer/discussion/63273/gear-vr-back-button-to-confirm-quit-menu#, plus things like having to enter the app ID into both Gear VR and Rift inputs or it crashes. I can't remember others I've found at present. There are workarounds, but I've wasted a lot of time tracking these down so would like to avoid any further delays.
I was actually unaware of a baseline version being 5.6.4f2 - I think I'll give that a go, thanks. - gevasafExplorerHi!!
Found this post and wanted to ask what is the current unity baseline version for Rift and Quest?
Also - is the LWRP / URP recommended for quest? I saw in some resources that it's not optimized for tiled rendering, but wondered if it's still the case..
Thanks!
Asaf
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