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ROBYER1
6 years agoExpert Protege
Unity Water Shader for Oculus Quest Single Pass rendering?
Has anyone had any luck with any existing water shaders working in Single-pass forward rendered VR?
None of the asset store packs we have bought or water shaders from our other projects work on the Oculus Quest/Go/GearVR :(
Some come close to working but often one of the reflections in the left or right eye is mirrored or offset so it looks disgusting - see the example below
We are running out of options for environments that use water :(
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- ticocepttExplorerDid you find a solution?
- ROBYER1Expert Protege
ticoceptt said:
Did you find a solution?
Our solution has been to move to UniversalRP as the Shader Graph shaders work fine in it (see this tutorial)
https://www.youtube.com/watch?v=FbTAbOnhRcI
However, Fixed Foveated Rendering is currently broken for UniversalRP so our progress has ground to a halt (again)
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