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Anonymous's avatar
Anonymous
10 years ago
Approved

Unity, Windows and OpenGL

I asked this question over on the Unity forums but have not had a response, so I thought I would ask here.

My current project requires a native plugin for rendering and then compositing our content into the VR eyes. This renderer requires OpenGL.

Since the Oculus 0.4.4 there hasn't been a working version that has supported OpenGL. It's coming up to a year since that SDK release.

This is what I've found while testing different builds, runtimes and sdks.



Can anyone give me a heads up about support for OpenGL support on Windows and when it might be coming?

The original post
http://forum.unity3d.com/threads/what-i ... ws.356243/

3 Replies

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  • Anonymous's avatar
    Anonymous
    Approved
    Thanks for the reply.
    We'll investigate using that interop, might just do the trick.

    Do you feel that Windows GL support will make it into the 1.0 release?
  • Unfortunately, it probably won't. The next API we are planning to add is DX12.