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Anonymous's avatar
Anonymous
11 years ago

Unity, Windows and OpenGL

I asked this question over on the Unity forums but have not had a response, so I thought I would ask here.

My current project requires a native plugin for rendering and then compositing our content into the VR eyes. This renderer requires OpenGL.

Since the Oculus 0.4.4 there hasn't been a working version that has supported OpenGL. It's coming up to a year since that SDK release.

This is what I've found while testing different builds, runtimes and sdks.



Can anyone give me a heads up about support for OpenGL support on Windows and when it might be coming?

The original post
http://forum.unity3d.com/threads/what-i ... ws.356243/

3 Replies

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  • Anonymous's avatar
    Anonymous
    Thanks for the reply.
    We'll investigate using that interop, might just do the trick.

    Do you feel that Windows GL support will make it into the 1.0 release?
  • Unfortunately, it probably won't. The next API we are planning to add is DX12.