Forum Discussion
BLACKISH
11 years agoHonored Guest
Unity Workflow Woes with DK2
I had a really nice workflow with DK1: I would mirror (not just extend) my 1080p screen to the Rift and whenever I wanted to test I would just maximize my game window and press play. It was very s...
Anonymous
11 years agoNot applicable
I second....all that. And to make matters worse i'm running on a mac. (where most of my creationary tools live). I've tried windows 8.1 via bootmap the the same machine and seem to have TONS of trouble with DX11. Go figure.
Anyhow, I'm still looking for the configuration of screens that work. Currently i'm running 3 1080p screens with the center being switched in and out of my game view into the rift. This has it's own set of issues on the win and mac sides.
Sadly i'm finding it easier to develop (via DIVE plugin) for something like Google Cardboard and porting if back to Rift when the gameplay is ready. Thats ugly. :shock:
Anyhow, I'm still looking for the configuration of screens that work. Currently i'm running 3 1080p screens with the center being switched in and out of my game view into the rift. This has it's own set of issues on the win and mac sides.
Sadly i'm finding it easier to develop (via DIVE plugin) for something like Google Cardboard and porting if back to Rift when the gameplay is ready. Thats ugly. :shock:
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