Forum Discussion
BLACKISH
11 years agoHonored Guest
Unity Workflow Woes with DK2
I had a really nice workflow with DK1: I would mirror (not just extend) my 1080p screen to the Rift and whenever I wanted to test I would just maximize my game window and press play. It was very s...
BLACKISH
11 years agoHonored Guest
One especially cool thing I was able to do with the DK1 and display mirroring was to have the app running in normal desktop mode, then at any point press a button to toggle on VR mode, pull out the Rift from under the desk and say "here, give it at try in VR!"
Having to quit the app and launch a special build (that will most likely crash on first try) is not blowing quite as many minds. ;)
My wishlist for the next beta (dare I dream?):
Having to quit the app and launch a special build (that will most likely crash on first try) is not blowing quite as many minds. ;)
My wishlist for the next beta (dare I dream?):
- Direct to Rift from inside Unity (this would make in-editor testing so much easier)
- Toggle Direct to Rift displaying of the game at any time during a game, so I can mix normal and VR experiences more easily. Have fullscreen menu/settings screens (or whatever), then go to "put on your VR Goggles", go!
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