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BLACKISH
11 years agoHonored Guest
Unity Workflow Woes with DK2
I had a really nice workflow with DK1: I would mirror (not just extend) my 1080p screen to the Rift and whenever I wanted to test I would just maximize my game window and press play. It was very s...
molton
11 years agoExplorer
I wish they could update the DK2 firmware and somehow switch that screen from 1280x1920 to 1920x1080 so mirroring would work properly again. That being said, I have a pretty good system for keeping the workflow of my development about the same with the DK2. I can only get builds to work in extended mode, but when I develop I switch it to direct mode and leave the DK2 on standby. You can't look through it, but you can hold it in front of your face and simulate looking through it in the unity editor fine. If I wanted to run a build I'd have to switch it to extended, make the rift the primary display, etc.
The mirroring issue is much bigger than a workflow problem me though. I kind of was hoping to bring back taking turns multiplayer in my game, and if mirroring won't work with the CV1, that's a big problem for that.
The mirroring issue is much bigger than a workflow problem me though. I kind of was hoping to bring back taking turns multiplayer in my game, and if mirroring won't work with the CV1, that's a big problem for that.
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