Forum Discussion
BLACKISH
11 years agoHonored Guest
Unity Workflow Woes with DK2
I had a really nice workflow with DK1: I would mirror (not just extend) my 1080p screen to the Rift and whenever I wanted to test I would just maximize my game window and press play. It was very s...
zwickarr
11 years agoHonored Guest
What is the official response from Oculus regarding using the Rift in the Unity editor?
Is Oculus working on a solution? or is it Unity who needs to provide more support? How does Oculus work on their projects? are they just making builds each time they want to test something? The iteration time lost when having to make a build when tweaking and tuning VR really hurts.
I also use Unreal 4 for my personal VR projects and the support has been really good. I think Epic really made sure their support was solid and with their latest release (4.1.1) developing for the DK2 is a joy.
Is Oculus working on a solution? or is it Unity who needs to provide more support? How does Oculus work on their projects? are they just making builds each time they want to test something? The iteration time lost when having to make a build when tweaking and tuning VR really hurts.
I also use Unreal 4 for my personal VR projects and the support has been really good. I think Epic really made sure their support was solid and with their latest release (4.1.1) developing for the DK2 is a joy.
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