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Anonymous
6 years agoUnity XR Interaction Toolkit and Oculus local avatar hands?
Does the oculus local avatar hands integrate with the new Unity XRI toolkit? if so, i'd like advise how to get that working. Tia.
8 Replies
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- MalicoreProtegeI'm trying to figure this out at the moment as well
- pellaonHonored GuestHi, any progress ? I am looking into this as well.
- andybakProtege(deleted)
- UmbrinoxExplorerI’d like to find this out too, I’m being advised to use XR but I’m struggling with it compared to the OVR setup. 3 weeks in as a developer so I’m really trying to get as many views on here as someone who wants to develop for Oculus Quest
- thisoldgeezerExplorerDido. Is Oculus even working on an avatar integration package for XR? This is very disappointing.
- timeswitchExplorer+1
- ClavusProtegeLook up the "Custom hands" prefabs in the Oculus Unity package. These are simple skinned meshes with a basic animator and pose animations set up, with support for separate index finger and thumb movement. You could rework the scripts attached to them to work independently from Oculus' scripts and feed it your own input. This is the result of that in my game: https://streamable.com/kfv5ek
- timeswitchExplorerThis might work if you just need to display some hands, but there is a lot more to the avatar sdk than that :(
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