Forum Discussion
chadstitch
6 years agoExplorer
Unity XR Oculus Touch Input Inquiry
Hi there, I am trying to use Unity XR to test an application. However, there is one key difference with using Oculus that I find quite annoying, and am trying to figure out a possible solution! ...
chadstitch
6 years agoExplorer
MikeF said:
How is your input configured currently? It sounds like you're querying the cap sensor (bool) on the index trigger instead of the trigger (0-1)
Hi thanks for replying! I'm using like
OvrInput.GetDown(GetButtonMap(button), Controller)Where GetButtonMap(button) returns a virtual mask and Controller, is the controller is was pressed on.
So at the moment, what happens is things like a,b,x,y buttons all works as intended as buttons.
However, if I move to using the trigger, it queries it as touch. Now unfortunately, it seems that this is intended for now?
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