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Teth
10 years agoHonored Guest
[unity5] Editing OVRCameraRig
Hi, I’ve got a problem since I updated my project to unity 5 with 0.8.0.0b runtimes and 0.1.3.0-beta integration for unity. For my project, I need to change how the headset is tracked in space. ...
vrdaveb
10 years agoOculus Staff
"Teth" wrote:How do you need to change it? Are you using some other tracking system or is there some special behavior you're trying to achieve?
I need to change how the headset is tracked in space.
Unity 5 updates the local pose of the center eye camera (or any Camera with targetTexture == null) natively before Update. You can't easily set the local pose after that, but you can set the pose of a parent GameObject to cancel it out so that the world pose is whatever you need it to be. Please see viewtopic.php?t=29065 for more discussion and pointers to an example of doing this in our Utilities.
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