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Anonymous's avatar
Anonymous
10 years ago

UnityVr vs Oculus Utilities

Hi guys!
I'm at a confusion point...
I'm reading two separate docs:


I'm trying to use a single, unified base for my project, but I don't know which one I should stick with (integrating both sounds like a debugging nightmare waiting to happen).
I understand that Unity wants to cover more than just Oculus (Vive & PSVR), but what does that mean for Oculus developers when considering the two integrations?

My immediate questions are:


  • What things should I weigh in (pros/cons) considering which to marry my project with?

  • Is there any indication that Oculus Utilities will fully dissolve into UnityVr?



Any thoughts?

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