Forum Discussion
Anonymous
10 years agoUnityVr vs Oculus Utilities
Hi guys! I'm at a confusion point... I'm reading two separate docs: Oculus Utilities: https://developer.oculus.com/documentation/game-engines/latest/concepts/book-unity/ UnityVr:https://un...
vrdaveb
10 years agoOculus Staff
If you are publishing to the Oculus store, there are certain requirements on the manifest, the behavior of the back button, and access to our Universal Menu, pass-through camera, etc, as outlined here: https://developer.oculus.com/documentat ... blish-req/. Some of this is vendor-specific and Unity has chosen not to include support for it in their sample assets. Therefore, you need to use OVRManager in your project, at least for now. Over time, we will work with Unity to make our Utilities more compatible with their Standard Assets, but we aren't there yet. In the meantime, if this is a blocking issue for you, you have all of the relevant code for the Utilities and Unity's Standard Assets, so there is nothing stopping you from modifying both to suit your needs.
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