Forum Discussion
Anonymous
10 years agoUnityVr vs Oculus Utilities
Hi guys! I'm at a confusion point... I'm reading two separate docs: Oculus Utilities: https://developer.oculus.com/documentation/game-engines/latest/concepts/book-unity/ UnityVr:https://un...
SDAS_Hodgson
10 years agoExplorer
Personally, I started with the Oculus Utils and stripped out whatever I didn't need (i.e. Button Mapping and such bc I was using another plugin for that), and added the Unity VR Stuff in as well. There's lots of good stuff from both companies, and I think it's great we're all sharing our experiences. That's really what's going to make this tech take off is the collaboration and experimentation of Devs trying new things and adopting what's best, and chucking the rest.
Also, I'm surprised Oculus hasn't actually put the Oculus Utils in the Unity Asset Store. It'd make updating and pulling into the project that much easier.
Also, I'm surprised Oculus hasn't actually put the Oculus Utils in the Unity Asset Store. It'd make updating and pulling into the project that much easier.
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