Forum Discussion
mo84dan5
2 years agoExplorer
UnityWebRequest Not Working on Quest 3 - "cannot resolve destination host" error
Hello everyone, I'm currently developing an application for the Quest 3 using Unity. I've encountered an issue where UnityWebRequest isn't functioning as expected. When I attempt to make a request, ...
Cain_Bloodbane
2 years agoAdventurer
Finally got it working, this time the only thing I did was flip the setting to force disable Internet in OpenXR under Meta Quest Support". It did activate that setting once, but I disabled it again. I think the problem with Gltfast was maybe that I needed to generate "shader includes". Edit -> Rendering -> "Generate Shader Includes"
But I guess it might also just be that I needed to compile it a second time.
I will experiment some more. Very strange how many problems it caused me earlier, but I guess maybe some of the solutions I implemented ended up causing more problems instead of helping.
But now hopefully I can begin to see if I can use Unity Mesh Simplifier to help me create LODs at runtime on the Quest, so I can make it possible for users to control the quality of each mesh they import.
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