Forum Discussion
mo84dan5
2 years agoExplorer
UnityWebRequest Not Working on Quest 3 - "cannot resolve destination host" error
Hello everyone, I'm currently developing an application for the Quest 3 using Unity. I've encountered an issue where UnityWebRequest isn't functioning as expected. When I attempt to make a request, ...
Cain_Bloodbane
2 years agoAdventurer
So I did even more testing and this is becoming more and more frustrating.
It seems both the "force disable Internet" and the shader issue are both problems that decide to come back now and again. So every time I make a change, I should expecting having to build and run the app twice, because the first time it always fail... and then if it works the second time, then the "force disable Internet" option might have become enabled again at some point.
Oh well, at least now I can get a working build, even if it ends up taking 3 or more attempts every time. Because once I enable Internet again, the shader problem might return, and then after that... the Internet problem might return. The bug that keeps on bugging.
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