Forum Discussion
gunair
10 years agoExplorer
Upcoming VR optimisations in UNITY 5.4 - What do you think?
Hello from Germany, in the Unity forums I found this interesting, official answer to a question about upcoming VR optimisations: Hi Jon Currently when Unity performs a render from a VR enabl...
Lupus_Solus
10 years agoProtege
At first glance it looks like they have managed to take away the overhead rendering to VR, so in theory we should be getting frame rates in VR similar to those you would get on a normal monitor. If this is true then this is unbelievably awesome.
BUT
1. I may be wrong.
2. we will at the last possible moment double up the render call again binding appropriate matrices and setting up the viewport to render to the correct half of the double wide target for each eye. -- how much overhead with this cause?
The guys at Unity seem pretty excited about it. Colour me interested and quietly excited for 5.4
BUT
1. I may be wrong.
2. we will at the last possible moment double up the render call again binding appropriate matrices and setting up the viewport to render to the correct half of the double wide target for each eye. -- how much overhead with this cause?
The guys at Unity seem pretty excited about it. Colour me interested and quietly excited for 5.4
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