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florian.buchholz.1988's avatar
florian.buchholz.1988
Expert Protege
1 year ago
Solved

Updating Meta SDK from 65 to 66 - White Screen in XR-Simulator

I updated the Meta SDK All-in-One from 65 to 66 and now the XR-Simulator just shows a white screen instead of an environment. Stopping and restarting only results in the simulator not even showing up.

Why do you break everything that works, Meta?

  • There is a bug on the simulator :

    • If you have "Enable Dynamic Resolution" checked on OVRManager it will show a white screen or it wont run. 
    • If you disable that option it should work. Then you can re enabled it before your build.
    • Also, if using URP on the URP asset for your project, make sure the Render Scale is 1, if greater than that the sim wont work.

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  • I  have exactly the same symptoms.

    I guess we need to wait for the v67 which is partially out as of today

    • IRobot4Ever's avatar
      IRobot4Ever
      Honored Guest

      "Meta XR All-in-One" SDK v67 is out in Unity Asset Store

      But "Meta XR Simulator" seems to be still in V66...

  • It’s frustrating when updates lead to issues like this. It sounds like the Meta SDK update might have introduced some compatibility or configuration problems. Checking the release notes for any breaking changes or required adjustments could help, and reaching out to Meta’s support or community forums might provide a quicker resolution. Hang in there—hopefully, a fix or workaround will come soon!

  • florian.buchholz.1988 Make sure the Game window is in focus when Play from the editor - this was the problem I faced one day and spent some time to figure it out

    • florian.buchholz.1988's avatar
      florian.buchholz.1988
      Expert Protege

      Good Idea and I know of the issue, especially when you start while you're in the BuildingBlocks-Window,

      But sadly, that doesn't solve the issue. I mean, the Simulator is not even the Game-Window, it is a seperate window that pops up. Only in this case as a white screen and only once, after that it is gone without any warnings etc.

    • Digibix's avatar
      Digibix
      Start Partner

      Did you happen to fix the problem with the simulator?

      I still have the same problem... white screen or no screen at all

      Using v66.. Unity 2023.3.40 LTS or v67...

       

       

      • Digibix's avatar
        Digibix
        Start Partner

        There is a bug on the simulator :

        • If you have "Enable Dynamic Resolution" checked on OVRManager it will show a white screen or it wont run. 
        • If you disable that option it should work. Then you can re enabled it before your build.
        • Also, if using URP on the URP asset for your project, make sure the Render Scale is 1, if greater than that the sim wont work.
    • florian.buchholz.1988's avatar
      florian.buchholz.1988
      Expert Protege

      Thanks for answering. Updated to 68, activated Dynamic Resolution with other values than one, and what a surprise, STILL WHITE BACKGROUND.

      So now, updating doesnt help.

  • Also not working, sometimes white screen, sometimes


    Environment Depth is not supported. Please check EnvironmentDepthManager.IsSupported before enabling EnvironmentDepthManager.
    Open 'Oculus -> Tools -> Project Setup Tool' to see requirements.

     

     

  • I get the same white screen when updating to Meta SDK All-in-One 74.0.1

    If I separately install the underlying SDK's, EXCEPT the Meta XR Interaction SDK, the simulator works as expected.

    • uDezimiro's avatar
      uDezimiro
      Protege

      sometimes it can stuck it you make active not GAME window, bwt