Forum Discussion
pllong
10 years agoHonored Guest
Updating Texture2D with Rift
Hi, I am trying to take advantage of C#'s built in graphics and drawing to create dynamic textures for a HUD. This works just fine with the normal camera. However, when I try to use it with the Oculus...
vrdaveb
9 years agoOculus Staff
Try calling Texture2D.Update each time you modify the data. As Cybereality points out, this approach is going to be very slow because you are working on the raster in system memory.
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