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Jeppe
9 years agoHonored Guest
Upgrading 4.x project from DK2 to CV1 - crash
Hi!
I
have a relatively small Unity project that is currently built for
Oculus Rift DK2, using Unity Editor 4.6.6f2, Oculus runtime 0.5.0.1 and
an earlier version of the Oculus Unity integration (not sure of which).
I'm not really doing anything special in Unity with the VR stuff - just
using the Oculus player controller prefab. Now, I want to upgrade this
project to the latest Oculus Unity integration so that it works with
runtime 1.3 and the Rift CV1. I've installed 4.6.9p4 and just removed the old plugin from my
project and imported the new integration, and put the Oculus prefab player
controller in my scene.
have a relatively small Unity project that is currently built for
Oculus Rift DK2, using Unity Editor 4.6.6f2, Oculus runtime 0.5.0.1 and
an earlier version of the Oculus Unity integration (not sure of which).
I'm not really doing anything special in Unity with the VR stuff - just
using the Oculus player controller prefab. Now, I want to upgrade this
project to the latest Oculus Unity integration so that it works with
runtime 1.3 and the Rift CV1. I've installed 4.6.9p4 and just removed the old plugin from my
project and imported the new integration, and put the Oculus prefab player
controller in my scene.
Without
the CV1 plugged in, everything works well, and I'm able to build and
run my project without issue. However, when I plug in the CV1 and
attempt to run it, it crashes almost immediately. I would really
appreciate any help with this issue! So far, I've tried reinstalling
both the Oculus runtime and my graphics drivers, without any success.
Here's my output.log when running my executable: http://pastebin.com/rSKuDxTe
the CV1 plugged in, everything works well, and I'm able to build and
run my project without issue. However, when I plug in the CV1 and
attempt to run it, it crashes almost immediately. I would really
appreciate any help with this issue! So far, I've tried reinstalling
both the Oculus runtime and my graphics drivers, without any success.
Here's my output.log when running my executable: http://pastebin.com/rSKuDxTe
2 Replies
Replies have been turned off for this discussion
- vrdavebOculus StaffThis looks similar to an issue we recently fixed internally that was related to reference counting of the eye buffers. We should have an updated plugin for you to test within the next few weeks.
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