Forum Discussion
AllenPestaluky
10 years agoExplorer
Upgrading Gear VR game from Unity 4 to Unity 5
Hello! We're just finally getting around to upgrading our Gear VR game from Unity 4 to Unity 5 and I have some power management questions. I've been looking for upgrade documentation, but I haven't...
vrdaveb
10 years agoOculus Staff
In Unity 5, we do the equivalent OVR_VrModeParms_SetAllowPowerSave(true) and OVR_TW_SetMinimumVsyncs(VSYNC_60FPS) inside of Unity for you. Disabling power save and using VSYNC_30FPS and VSYNC_20FPS are not yet supported with U5. You no longer need to issue the ResetVrModeParms event at all or even use OVRPluginEvent.cs anymore.
Although OVRPlugin.cpuLevel and gpuLevel work today, they are not officially supported and may break in the future. We will probably end up replacing them with equivalent properties in OVRManager (similar to OVRManager.batteryLevel|Temperature|Status), so the upgrade shouldn't be difficult.
Although OVRPlugin.cpuLevel and gpuLevel work today, they are not officially supported and may break in the future. We will probably end up replacing them with equivalent properties in OVRManager (similar to OVRManager.batteryLevel|Temperature|Status), so the upgrade shouldn't be difficult.
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