Forum Discussion
JangMinSoo
3 years agoHonored Guest
use passthrough to recognize AR Marker or use object detection that can be seen in passthrough
I'm making a game that moves with my body using Passthrough. It is difficult to use IMU sensors for all objects.
So I want to attach an AR Marker to an object so that the virtual object follows the movable object. Is it possible?
Or is Object Detection available on the SDK?
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- FahruzExpert Protege
+1. I also would like to track AR markers with the Quest and AFAIU, this isn't currently supported by any of the Oculus SDKs. And since developers don't have direct access to the Quest's camera feed, we can't use third-party solutions either.
So Meta, please add AR marker tracking (and QR code detection) support ASAP. The Quest Pro is supposed to be an MR device so the ability to track fiducial markers would make a lot sense. - ProdenevHonored Guest
Bros finally AR foundation support to meta devices. it includes image tracking feature so you can tracking something with it. Also recommends you too Dilmer the guy on youtube who is my favorite. He reviews fast and detailed unity news especially xr things.Edit: Sorry for the wrong information guys.
- FahruzExpert Protege
According to the AR Foundation doc, image and object tracking currently isn't supported for Quest. Did you see an announcement somewhere that it'll soon be the case?
Besides arbitrary image tracking, I think it'd be great to have explicit fiducial marker detection, which is more robust. Seeing this video from Meta Reality Labs of a virtual keyboard demo that uses large markers on a desk to presumably detect the surface, it looks like that feature exists for Meta developers. I wish they'd make it available to everyone.
- ProdenevHonored Guest
Yeah I missed that it doesn't support for several feature especially image tracking.
Footage looks awesome BTW.https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@1.0/manual/index.html
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