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Viconthebeach's avatar
3 years ago
Solved

Use per eye cameras

The qustion may appears stupid, but I wonder what exactly means the "use per eye cameras" in OVRCameraRig.

Since it is not enabled by default, I can't imagine the game will use only one camera for both eyes, because it would not be stereoscopic view and the VR experience would be out ouf interest. 

I did test with an without use per eye option, I can't see any difference. Anyone?

  • Even if the "use per eye cameras" option is not checked, stereoscopic vision still functions.
     
    If you specifically want to use the "use per eye cameras" option, you'll need to change the "Stereo Rendering Mode" in "Project Settings" - "XR Plug-in Management" - "Oculus" from "Multiview" to "Multi Pass".
     
    This is used, for instance, when you want to play different videos for the right and left eyes for live-action stereoscopic vision.

     

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  • Even if the "use per eye cameras" option is not checked, stereoscopic vision still functions.
     
    If you specifically want to use the "use per eye cameras" option, you'll need to change the "Stereo Rendering Mode" in "Project Settings" - "XR Plug-in Management" - "Oculus" from "Multiview" to "Multi Pass".
     
    This is used, for instance, when you want to play different videos for the right and left eyes for live-action stereoscopic vision.

     

    • Stummo's avatar
      Stummo
      Explorer

      Thank you for helping me figure out why only one camera would render when using per eye cameras. I'm trying to make separate objects render on each eye using separate layers for content, The lower camera in the hierarchy was showing only static. Now with multipass checked it renders the top camera and the second hangs on the unity loading screen. Any ideas for what could be causing this are very welcome. Thanks!

      • mitKAMATA's avatar
        mitKAMATA
        Honored Guest

        I'm mitKAMATA
        OVR CameraRig.(Oculus Integration 53.1 · May 15, 2023)
        I have it set up as shown in the image.
        I also use 'Multi Pass' Mode.

        In my experience, if there are two cameras in a scene, it works on the PC but not on Meta Quest.
        If you want to create a motion that switches between two cameras, you need to move only one camera.

        Hope this helps in some way.

  • Oh I see, thank you for the explanation 🙂 The tooltip text and guide content isn't clear so far