Forum Discussion
JD3D
9 years agoHonored Guest
Using OVRInput without OVRManager?
I am converting a project built for the Vive to the Oculus Rift and adding in Touch support. It mostly works out the box but the button inputs are not what I want especially the B and Y button pulling...
vrdaveb
9 years agoOculus Staff
> I am trying to get OVRInput to run without needing OVRManager, is that possible?
Why do you need to not use OVRManager? You don't have to use OVRCameraRig. Just add an OVRManager.cs instance to any GameObject in your scene.
Why do you need to not use OVRManager? You don't have to use OVRCameraRig. Just add an OVRManager.cs instance to any GameObject in your scene.
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