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Anonymous
6 years ago[v13-15] Editor crashes on play after upgrading Oculus Integration.
I just updated Oculus Integration to v13 and found Unity editor crashes with hand tracking. What I did is make a new project and a new scene, add setup some necessary stuff such as importing Oculus...
Anonymous
6 years ago
jawatr said:
Same issue here. Did you find any solution to it?
I found the editor crashes if you use controllers when you push play. For example, if you wear the HMD first, open virtual desktop, and hit play using controller, then it crashes. If you wear the HMD without controller, meaning you wait for controllers to disapear, then it doesn't.
I don't know if it is related to this issue, but I also found that just changing "Hand Tracking Support" option in OVRManager componenet doesn't change AndroidManifest.xml. You have to manually remove and regenerate it from Oculus>Tools. But here is another problem that even if you change it, it doesn't affect the support. I set it to "Controllers Only", regenerate the file and see the permission isn't written, but I can still use both controllers and hands on play.
I found these issues using Unity 2019.2.9f1, Oculus App(Windows) Version 13.0.0.280.463 (13.0.0.280.463), Quest version 13.0.0.298.463.195754708.
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