Forum Discussion
Anonymous
6 years ago[v13-15] Editor crashes on play after upgrading Oculus Integration.
I just updated Oculus Integration to v13 and found Unity editor crashes with hand tracking. What I did is make a new project and a new scene, add setup some necessary stuff such as importing Oculus...
chibiskuld
6 years agoHonored Guest
Hi all,
I just wanted to report I pinpointed the actual cause for the issue.
When in link mode, it still respects the state of your controllers. Whether you have chosen hand tracking or not.
The crash occurs when you start with controllers instead of in hand mode.
One hint to tell if you are in hand tracking mode, is actually receiving the error, "Controllers are required".
If you are seeing this, then this means link mode sees you in hand mode. You can then safely start your application. You can also tell if your hands are being tracked instead of controllers by reaching out to your guardian. If you see a ring appear because of your hands, you should be good to go.
But overall, you need to ensure you have hand tracking mode on, or turn the "Auto Detect" feature on in experimental features.
I hope that helps!
I just wanted to report I pinpointed the actual cause for the issue.
When in link mode, it still respects the state of your controllers. Whether you have chosen hand tracking or not.
The crash occurs when you start with controllers instead of in hand mode.
One hint to tell if you are in hand tracking mode, is actually receiving the error, "Controllers are required".
If you are seeing this, then this means link mode sees you in hand mode. You can then safely start your application. You can also tell if your hands are being tracked instead of controllers by reaching out to your guardian. If you see a ring appear because of your hands, you should be good to go.
But overall, you need to ensure you have hand tracking mode on, or turn the "Auto Detect" feature on in experimental features.
I hope that helps!
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