Forum Discussion
ImmersiveMatthew
2 years agoAdventurer
v71 Break Open XR Implementation?
I am getting reports that the v71 update breaks the Open XR controller input and tracking. This is with Unity 6000.0.25f1, the Meta XR All-in-One SDK 69.0.1 along with Meta Avatars SDK 31.0.0, all us...
MoPTom
12 months agoHonored Guest
Here's what helped for me to resolve OpenXR hand interaction issues I was seeing only since updating to v71, hopefully it helps someone else, although my issues were hand tracking related, not controller related:
I am using the Unity OpenXR plugin, and was previously using the "Hand Interaction Profile" on Android for Quest deployment. Removing this interaction profile and instead using the "Oculus Touch Controller Profile" solved the issues I was seeing.
(Project Settings -> XR Plug-in Management -> OpenXR)
Although this will work for me in new versions of the app, it's frustrating that all previous versions of the application no longer work in v71.
ImmersiveMatthew
12 months agoAdventurer
This did not work for me, but it gave me a hint so I played around extensively with interactions and discovered that it was soemthing inside of XRI Examples that is causing the issue for me. What specifically I am unsure, but I let Meta know as it was very reproducible when I added it and ony on Quest 3/s/Pro, never Quest 2. So odd.
- wilcoxz.77112 months agoHonored Guest
The issue is also on the quest 2. Any game I try just crashes after 2 to 4 minutes. Any updates?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago