Forum Discussion
ImmersiveMatthew
1 year agoAdventurer
v71 Break Open XR Implementation?
I am getting reports that the v71 update breaks the Open XR controller input and tracking. This is with Unity 6000.0.25f1, the Meta XR All-in-One SDK 69.0.1 along with Meta Avatars SDK 31.0.0, all us...
Anonymous
11 months agoHey everyone! I'm getting caught up on trying to track down issues like this but there are a lot of different potential things going on just in this one thread for me to tease apart so please bear with me.
First and foremost: ImmersiveMatthew I checked on ticket #38882, and it looks like our support team closed it because you didn't respond when they reached out. This isn't the same system that our software developers use to track bugs and updates, though—that ticket number is for your individual conversation with support, not the separate ticketing system our engineers are using to track problems internally.
If anyone in this thread is still having this issue, I encourage you to reply directly to this thread with information about the specific problem you're having—how the plugin is breaking and what sort of results you're seeing when you use it.
If I have a workaround or some information that may help you, I'll be happy to share it with you here. If it's a software issue that needs to be resolved by the engineering team, we'll direct you to file a bug report using our bug reporting tool.
eusebium
11 months agoExplorer
Hello,
We still experience the issue in v72. The controller is pointing down and the ray is disappears.
I am using Unity 2023.2.20f1 because only this version can be used to deploy to Quest 1 devices (Unity 6 does not recognize it anymore, which has v50 which works perfectly fine).
XRI: 3.0.4, MRTK3
Edit: I've noticed that if I look at the hand/controller when this happens, the ray appears...
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