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kdkaze42's avatar
kdkaze42
Honored Guest
8 years ago

Validate App: TestAudioOutput failing.

Hello there,

Running through my Virtual Reality Check (VRC) Validator utility through the debug tool. Failing at TestAudioOutput.
I have followed the instructions, hopefully in the correct manual way listed at 
https://developer.oculus.com/distribute/latest/concepts/vrc-pc-audio-1/

Test1:
Headphones Plugged Into the front panel of computer->Asus Realtek HD Audio Manager pops up-> choose headphone option;
Playback devices: Speakers(Set Default);
Oculus App-> Device-> Audio Output in VR-> Set to: Use Windows Settings;

Results1:
Starting TestAudioOutput
Setting audio mode to Windows
Waiting for the application to run for 5 seconds before testing begins...
Starting test...
Application played sound thru default audio device
Setting audio mode to Rift
Waiting for the application to run for 5 seconds before testing begins...
Starting test...
Application should not have played sound thru defaultDevice
Cleaning up...
Test FAILED
(Note: Oculus App-> Device->Audio Output in VR-> Shows Rift headphones after failure)


Test2:
Headphones Plugged Into the front panel of computer->Asus Realtek HD Audio Manager pops up-> choose headphone option;
Playback devices: Speakers(Set Default);
Oculus App-> Device-> Audio Output in VR-> Set to: Use Rift headphones

Results2:
Starting TestAudioOutput
Setting audio mode to Windows
Waiting for the application to run for 5 seconds before testing begins...
Starting test...
Application should not have played sound thru Rift Audio device
Cleaning up...
Test FAILED


Will failing this fail my oculus app if I pass the other Default tests? Its failing the TestLaunchIntoVR but seems like that is a known bug for unity free versions because of the splash screen?

Using Oculus Debug Tool ver 1.24.0.0
OVR SDK Runtime Ver: 1.24.0
HMD: Rift Cv1
HMD firmware: 7.8
Firmware version: 708/34a904e8da

Unity 2017.3.0f3 Personal 64bit
Windows 10

3 Replies

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  • Momeka's avatar
    Momeka
    Honored Guest
    I'm having the same issue with the audio test. I also did the manual test outlined in the documents and that works correctly. 

    Same unity version.
  • I'm experiencing the same thing.  Looks like the newer Oculus App keeps flipping the Audio Output in VR setting from "Use Windows Settings" back to "Rift Headphones".  So I keep getting a failed test for audio.  Doing a manual test things seem to be working properly.  
  • @imperativity Do you know if the tool was fixed? Does it still flag TestAudioOutput that were passed as failing?