Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
korinVR's avatar
korinVR
Expert Protege
12 years ago

Virtual Texture Scale does not work well

In Oculus Unity Integration Guide, Virtual Texture Scale is explained as "dynamically scale the cameras render target to values lower then the ideal pixel fidelity, which can help reduce GPU usage at run-time if necessary."

I supposed I could simply lower the scale, but when I modify it at run-time, zooming effect into the left-bottom of the screen happens.

Here are the screenshots. I feel this is a bug. Any ideas?
VirtualTextureScale.jpg

3 Replies

Replies have been turned off for this discussion
  • Yes I think this is a bug, too. I saw this effect in the older sdks as well.
    Michael Schenk did a pretty good job fixing this in the older SDKs: viewtopic.php?f=37&t=12130
    But this does not work anymore.
  • drash's avatar
    drash
    Heroic Explorer
    Last time I checked this was in 0.4.2, but I saw this same behavior when using deferred rendering or any image effects.