Forum Discussion
korinVR
12 years agoExpert Protege
Virtual Texture Scale does not work well
In Oculus Unity Integration Guide, Virtual Texture Scale is explained as "dynamically scale the cameras render target to values lower then the ideal pixel fidelity, which can help reduce GPU usage at run-time if necessary."
I supposed I could simply lower the scale, but when I modify it at run-time, zooming effect into the left-bottom of the screen happens.
Here are the screenshots. I feel this is a bug. Any ideas?
VirtualTextureScale.jpg
I supposed I could simply lower the scale, but when I modify it at run-time, zooming effect into the left-bottom of the screen happens.
Here are the screenshots. I feel this is a bug. Any ideas?
VirtualTextureScale.jpg
3 Replies
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- PoddenProtegeYes I think this is a bug, too. I saw this effect in the older sdks as well.
Michael Schenk did a pretty good job fixing this in the older SDKs: viewtopic.php?f=37&t=12130
But this does not work anymore. - drashHeroic ExplorerLast time I checked this was in 0.4.2, but I saw this same behavior when using deferred rendering or any image effects.
- cyberealityGrand ChampionThis looks like a bug to me. I have filed a report.
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