Forum Discussion
martin-t
8 years agoHonored Guest
Visual artifacts on lights and particle effects after 1.26 update
Hi, after the 1.26 update, we've started to experience very strange artifacts with lighting and particle effects in our Unity VR experience. We're using Unity 2017.3.0, the built-in lighting (point...
martin-t
8 years agoHonored Guest
For anyone running into the same issue, it seems like the behavior is caused by using R16G16B16A16_FP eye texture format. We were using it to address banding / posterization artifacts in dark areas, as suggested in this Oculus blogpost. This worked without any issues up until the 1.26 update. Changing the eye texture format to R11G11B10_FP does seem to resolve the issue, while still addressing the banding, which is a sufficient fix for now. I'm attaching 2 screenshots taken by phone through the HMD lenses, notice the transparent grayscale quads, visible especially in the brighter areas of the image. I'm not sure if this is a bug or something anticipated, if the latter than it should be clearly documented, as it is a breaking change of a public API.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 11 months ago
- 3 years ago