Forum Discussion
yutoVR
1 year agoProtege
Voice SDK Dictation Not Working in Unity 2023.2+
I upgraded my project to Unity 6 from Unity 2022 LTS. Here's my current setup: Unity 6000.0.27f1 Meta XR Core SDK 69.0.1 Meta XR Interaction SDK Essentials 69.0.1 Meta XR Voice SDK 69.0.0 With...
- ApprovedAnonymous1 year ago
Hello everyone! I just wanted to update you all to let you know that version 74.0 of the Meta XR Voice SDK is now available for download in the Meta Quest Developer Hub, including a fix that should address this issue. The All-In-One SDK download also has the updated version available.
I encourage you to update to v74 and let me know if this resolves the issue. If it still exists, please post in this thread so that I can report back!
Links:
berkc
1 year agoExplorer
Any update on this? I also faced the same issue. I use the latest version of the Meta All-in-One SDK.
- Unity 6000.0.39f1
- All Meta XR SDKs = 72.0.0
- Meta XR Voice SDK = 71.0.0
They have not pushed any updates on Voice SDK since then. There is no issue on the Editor. I tested dictation and voice experience. Neither worked on the headset build. I added the events manually via the inspector to the voice and dictation experience. But since it is buggy, I also wanted to test adding the events via a script. It also worked on the editor. But neither worked on the headset. I believe an SDK update will fix it. And yes, I went through every forum and discussion board I found online. I tried their suggestions: Internet access is required, etc. None of them worked. And I found that I am not the only person here. Meta, please push an update to resolve this issue. Found another topic related to this issue as well:
https://communityforums.atmeta.com/t5/Unity-Development/Wit-ai-stops-working-when-application-is-built-to-headset/td-p/1290844
[Edit]: I downgraded the project to v2022.3.59f1: I simply created a new project on Unity Hub. I installed the Meta XR All-in-One SDK via the package manager and XR plugin as well. Then, I fixed the issues with the build tool. Then, I copied my v6000 assets folder to the new project's assets folder. I built and deployed. It worked. So, the issue only occurs on Unity 6: https://github.com/wit-ai/wit-unity/issues/96#issuecomment-2565952107.
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