Forum Discussion
Tamulur
2 years agoExplorer
Voice SDK for text-to-speech on WebGL
I'm trying to use the text-to-speech on WebGL. It seems the code does have defines for WebGL so it is supposed to work, but when I build I get the error:
Oculus\Voice\Lib\Wit.ai\Scripts\Runtime\WitRequest.cs(360,13): error CS0103: The name 'StartUnityRequest' does not exist in the current context
The code that throws the error:
#if UNITY_WEBGL && !UNITY_EDITOR
StartUnityRequest(uri, headers);
#else
It seems StartUnityRequest is not defined anywhere. Did they forget to include some code in the newest version?
2 Replies
Replies have been turned off for this discussion
- Oscar22906Honored Guest
I'm getting the same error, did you find a solution?
- TamulurExplorer
Unfortunately not. I don't use Meta's TTS on WebGL.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 years ago
- 2 years ago