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rhillCampfire
10 years agoProtege
Volume controls?
What do the up and down volume buttons map to in Unity?
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- rhillCampfireProtegeInstead, I guess I should implement the OVRVolumeControl which rather than listen for the buttons, it constantly checks if the value of OVRManager.volumeLevel has changed.
But it does so inside of a function called UpdatePosition, which does not appear to be referenced anywhere else. So I just need to write my own script to call that function? - rhillCampfireProtegeOkay, that was incorrect. The value of OVRManager.volumeLevel is not actually changing.
- Killya8DHonored GuestVery confusing behaviour. I'm walking into the same problem. As if they've only implemented this halfway. I must be missing something.
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