Forum Discussion
korinVR
10 years agoExpert Protege
VR mode brings very high CPU load without Oculus Rift
I've noticed standalone executables built with Unity 5.1.1f1 "Virtual Reality Supported" checked bring massive CPU load when Oculus Rift is *not* connected. It also makes the program very unresponsive (0.5-1 seconds lag on mouse and keyboard). In editor it works fine.
Is there anyone suffering the same problem?
I thought I could publish games which optionally support Oculus Rift in one binary, but this problem prevents me from doing it.
Is there anyone suffering the same problem?
I thought I could publish games which optionally support Oculus Rift in one binary, but this problem prevents me from doing it.
2 Replies
Replies have been turned off for this discussion
- gg67Honored GuestSame here. Didn't realize it was a high CPU load causing the delay (makes sense), but glad to know someone else was able to reproduce as well. Any word on this?
Edit:
Unity 5.1.1p2
GeForce GTX 980m
Intel i5-4690K @ 3.5GHz
Nvidia Driver Version 344.91
Windows 8.1
Oculus Runtime 0.6.0.1
Unity Forums - http://forum.unity3d.com/threads/vr-mod ... ft.337247/ - korinVRExpert ProtegeThanks for reporting to Unity. I was lazy to do it :)
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 day ago
- 10 months ago
- 4 years ago
- 3 years ago