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  • You would need to use a 3rd party multiplayer library. You will not be able to use Oculus's Multiplayer architecture as it only links between a single title ID. The Rift and GO are two seperate title ID's.
  • Thx! And which 3rd party lib do you recommend?
  • photon and unity's embedded networking library should be adequate for most applications. My personal recommendation would be photon since they have a number of different integrations and hosting options to suite almost every need, thought you should definitely look into both and see what would work best for your project
  • @MikeF  are there any tutorails about this subject?

    My project is developed for the rift but i want to use a second hmd, in this case a oculusgo for only viewing with no interaction what's so ever, maybe only a chat function with voice.