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Technowizard-
7 years agoHonored Guest
VR problems with Post Processing in Unity 2019.1.0b5
Hi, is anyone else having this problem?
Yesterday we moved our VR project to 2019.1 and everything worked fine until we added the Post Processing StackV2 2.1.4. When we hit play, the camera freezes, but does not pause or show any errors. When the post processing is turned off it runs well again.
We are using:
Unity 2019.1.0b5
Post Processing StackV2 2.1.4
Deferred
Multi pass
Oculus integration version 1.35
Standard render pipeline
Everything worked well in Unity 2018.2.6f1
Yesterday we moved our VR project to 2019.1 and everything worked fine until we added the Post Processing StackV2 2.1.4. When we hit play, the camera freezes, but does not pause or show any errors. When the post processing is turned off it runs well again.
We are using:
Unity 2019.1.0b5
Post Processing StackV2 2.1.4
Deferred
Multi pass
Oculus integration version 1.35
Standard render pipeline
Everything worked well in Unity 2018.2.6f1
2 Replies
Replies have been turned off for this discussion
- vrationbarileHonored GuestI cant even get a boilerplate build to work in Unity 2019.1of2. Once I plug Samsung Galaxy S7 into my GearVR it says "Gear VR has quit unexpectedly". It works fine in 2018.3
- ArcticMattekarHonored GuestThe Post Processing stack seems to be broken for mobile since last year. Had a similar problem recently. Here is a link to multiple Unity issue tracker posts: https://github.com/Unity-Technologies/PostProcessing/issues/717
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