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ImmersiveMatthew's avatar
4 years ago
Solved

vr_splash error (easy fix)

I did a search and have not seen anyone else post about an issue I am having so allow me to share as I surely cannot be the only one. I am getting the follow error every time I build to the Quest in ...
  • eVInteractive's avatar
    4 years ago

    OVRGradleGeneration.cs  on or about line 242.  

     

    File.Copy(sourcePath, targetPath, true);

     

    Adding "true" allows the FIle.Copy to overwrite without throwing an exception if the file already exists.  Not sure if/how this would ever actually work correctly unless the build staging area is cleared on each build, and maybe that isn't happening for us.