Forum Discussion
Anonymous
8 years agoVRC Validation - Unity 2017
I believe I'm running into some of the same problems @RobAC94 was
having. Since 1.21 runtime hasn't been released yet, I'll assume that
TestSDKVersion isn't going to be a problem. I'm using Unity 2017.2.0f3,
and the test shows Engine Version at 0.0.0. TestLaunchIntoVR also
fails, I'm thinking because of the Unity intro screen. Again, shouldn't
be a problem.
having. Since 1.21 runtime hasn't been released yet, I'll assume that
TestSDKVersion isn't going to be a problem. I'm using Unity 2017.2.0f3,
and the test shows Engine Version at 0.0.0. TestLaunchIntoVR also
fails, I'm thinking because of the Unity intro screen. Again, shouldn't
be a problem.
TestFrameRate is where I start
having other issues that I'm unsure of. Using --print_fps shows me
consecutive 90 fps until "ERROR: INTERNAL ERROR: Events Lost" and then
test failure. I first load to a scene with nothing more than a cube and
a single canvas, so I don't know what could be going wrong.
having other issues that I'm unsure of. Using --print_fps shows me
consecutive 90 fps until "ERROR: INTERNAL ERROR: Events Lost" and then
test failure. I first load to a scene with nothing more than a cube and
a single canvas, so I don't know what could be going wrong.
TestSubmitFramesWhenVisible,
TestResponseToRecenterRequest, TestAppShouldQuit, and TestAudioOutput
all throw the same internal error message and failures. I see in the
docs that I should be polling for "ovr_GetSessionStatus". I'm guessing
some of the 'Events Lost' are in relation to this. But the code found here in the docs
(p 42-44) references variable types that weren't imported with the
Unity OVR or Platform packages. Is there something I'm missing?
TestResponseToRecenterRequest, TestAppShouldQuit, and TestAudioOutput
all throw the same internal error message and failures. I see in the
docs that I should be polling for "ovr_GetSessionStatus". I'm guessing
some of the 'Events Lost' are in relation to this. But the code found here in the docs
(p 42-44) references variable types that weren't imported with the
Unity OVR or Platform packages. Is there something I'm missing?
app handles lost focus via Unity's XR.XRDevice.userPresence, and
re-centering through XR.InputTracking.Recenter(), audio works fine, and
the app can close gracefully. How do I poll for ovr_GetSessionStatus in Unity/C#?
3 Replies
Replies have been turned off for this discussion
- AnonymousBump for any updates?
- ExodusOTHExplorerStill at a loss here. Bump?
- TaichikittyMemberBump?
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