Forum Discussion
BradleyNewman
11 years agoProtege
Way to disable orientation tracking? [0.4.3]
I'm using a motion capture system to track both the position and orientation of the DK2 and I'm wondering if there is a good way to disable orientation tracking with the 0.4.3 SDK? Would be nice to se...
Ttakala
11 years agoHonored Guest
Hi vrdaveb,
Ah, so I had to set both OVRManager.usePositionTracking and OVRManager.tracker.isEnabled to false (the latter after the execution of OVRManager's Start-function), then the IR camera-based position tracking stopped. Only setting OVRManager.usePositionTracking=false wasn't enough, which I think is confusing.
Furthermore, if I set OVRManager.tracker.isEnabled=false, then OVRManager.tracker.isEnabled still returns true afterwards. I'm using OVR 0.4.4.
Ok, now I get what you mean with PoseChanged. Yeah, full control of position and rotation of the eyes would definitely help.
With DK1 and OVR 0.3 I was able to remove the rotation-based translation with the following:
oculusCamController.SetNeckPosition(Vector3.zero);
oculusCamController.SetEyeCenterPosition(Vector3.zero);
But it seems like this is not possible anymore.
Ah, so I had to set both OVRManager.usePositionTracking and OVRManager.tracker.isEnabled to false (the latter after the execution of OVRManager's Start-function), then the IR camera-based position tracking stopped. Only setting OVRManager.usePositionTracking=false wasn't enough, which I think is confusing.
Furthermore, if I set OVRManager.tracker.isEnabled=false, then OVRManager.tracker.isEnabled still returns true afterwards. I'm using OVR 0.4.4.
Ok, now I get what you mean with PoseChanged. Yeah, full control of position and rotation of the eyes would definitely help.
With DK1 and OVR 0.3 I was able to remove the rotation-based translation with the following:
oculusCamController.SetNeckPosition(Vector3.zero);
oculusCamController.SetEyeCenterPosition(Vector3.zero);
But it seems like this is not possible anymore.
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