Forum Discussion
SvenViking
10 years agoExpert Protege
Ways to avoid tearing on Gear VR?
In his Mobile SDK talk, Johannes explains quite a bit about screen tearing on Gear VR, but I didn't really understand how it should be avoided. I'm seeing reasonably frequent tearing in my game while ...
vrdaveb
10 years agoOculus Staff
Sorry but you probably need to reduce the complexity of the objects on the table. As an experiment, you could try to spread the work across more tiles using a multi-pass approach. You would have to render the complex objects to a texture with a narrower FOV and then sample it in the final pass. But my guess is that the overhead of the extra pass would outweigh any speedup here.
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