Forum Discussion
Dentosal
10 years agoHonored Guest
Weird problems with DK1 and Unity 5
Hi, I tried to use DK1 with Unity 5. I works nicely with Unity 4, but with U5 there are some weird problems. First problem is probably just bug in their example program or in U5 itself, but when I ...
IDZoulias
10 years agoHonored Guest
Hello,
I have been using Unity 5 with DK1 and although I have encountered some minor problems so far, for the most part it works just fine.
I am using the DK1 on extended mode (from oculus runtime) and checked that the resolution is correct (1280x800) under screen resolution. Also the DK1 is running as an extended monitor and is set to landscape orientation.
Finally about the Stereoscopic rendering it is recommended from Unity to leave it off.
The problems that you are encountering most resemble what happens if the oculus runtime (configutil) is not running.
Also I have found that if the editor fails to find the oculus runtime it won't find it again unless you uncheck and check again the "Virtual reality supported" option
Hope this helps.
Edit: By the way this is all relevant for the Unity editor. For a standalone build, I still have not managed to make it work properly. That is probably related to this
I have been using Unity 5 with DK1 and although I have encountered some minor problems so far, for the most part it works just fine.
- Are you using the latest Oculus runtime and updated to the latest patch of unity (a new patch was released today)
- Have you tried creating an empty project with just a camera, a light and a simple object (e.g a box) and test if it is also giving you the same problems?
- Also what settings are you using on the oculus runtime?
I am using the DK1 on extended mode (from oculus runtime) and checked that the resolution is correct (1280x800) under screen resolution. Also the DK1 is running as an extended monitor and is set to landscape orientation.
Finally about the Stereoscopic rendering it is recommended from Unity to leave it off.
The problems that you are encountering most resemble what happens if the oculus runtime (configutil) is not running.
Also I have found that if the editor fails to find the oculus runtime it won't find it again unless you uncheck and check again the "Virtual reality supported" option
Hope this helps.
Edit: By the way this is all relevant for the Unity editor. For a standalone build, I still have not managed to make it work properly. That is probably related to this
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