Forum Discussion
Dentosal
10 years agoHonored Guest
Weird problems with DK1 and Unity 5
Hi, I tried to use DK1 with Unity 5. I works nicely with Unity 4, but with U5 there are some weird problems. First problem is probably just bug in their example program or in U5 itself, but when I ...
Dentosal
10 years agoHonored Guest
Hi again, and thanks for help.
The GUI element problem is most likely related to this:
I am using latest runtime, and I updated to latest patch of Unity. I am using correct resolution and frequency, 1280x800@60Hz.
I created small test project with just camera, light and cube. It has same problem with "eye direction".
Extended Desktop does not work properly, regardless of other settings.
I can get image in direct mode with both editor and standalone application. Standalone application works with and without windowed mode (windowed mode does work nearly every time). I am unable to take screen shot in standalone, because it always shows only health warning in screen (although it cannot be seen in Rift itself. However, I took screen about application running in unity editor.
Screen shot: http://picpaste.com/pics/sh2.1435152089.png
There are many differences between running in Unity or as standalone application. Unity seems to work better, because with standalone application both eyes show same horizon, which breaks everything when you tilt your head.
The "eye direction" problem:
When I close my right eye I see box just in front of me. I have to turn my head about 90 degrees to see it with my right eye. Sometimes it is not that severe, but there is small distance between image in right and in left eye.
Using Demo Scene feature from Configuration utility it works perfectly after I turn tracker bounds on and press recenter.
The GUI element problem is most likely related to this:
"http wrote:
UI: Screen Space - Overlay not supported.
I am using latest runtime, and I updated to latest patch of Unity. I am using correct resolution and frequency, 1280x800@60Hz.
I created small test project with just camera, light and cube. It has same problem with "eye direction".
Extended Desktop does not work properly, regardless of other settings.
I can get image in direct mode with both editor and standalone application. Standalone application works with and without windowed mode (windowed mode does work nearly every time). I am unable to take screen shot in standalone, because it always shows only health warning in screen (although it cannot be seen in Rift itself. However, I took screen about application running in unity editor.
Screen shot: http://picpaste.com/pics/sh2.1435152089.png
There are many differences between running in Unity or as standalone application. Unity seems to work better, because with standalone application both eyes show same horizon, which breaks everything when you tilt your head.
The "eye direction" problem:
When I close my right eye I see box just in front of me. I have to turn my head about 90 degrees to see it with my right eye. Sometimes it is not that severe, but there is small distance between image in right and in left eye.
Using Demo Scene feature from Configuration utility it works perfectly after I turn tracker bounds on and press recenter.
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