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Metaforge
7 years agoStart Member
What happened to the NearStereoFarMono Unity sample?
The scene / prefabs and materials for the sample Mono Optimization seem to be missing from the Unity Sample Project 1.27 and up. Only the scripts and shader remain. I tried using the missing files from 1.25 in Unity 2018.2 but they dont work properly. The left eye works great but the right eye is offset slightly wrong and I cant seem to fix it. Could that be why the files have been removed from 1.27-1.28?
I've tried messing with the old files in all kinds of ways to try make it work, but ive only succeeded in making the problem worse... -_-
Might anyone have any insight on what happened to this rendering technique or better yet, how to get it working again?
Thanks :)
I've tried messing with the old files in all kinds of ways to try make it work, but ive only succeeded in making the problem worse... -_-
Might anyone have any insight on what happened to this rendering technique or better yet, how to get it working again?
Thanks :)
3 Replies
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- Heaney-555Heroic ExplorerApparently with Single Pass Stereo there aren't much advantages to it anymore - it was a hack back in the Multi Pass days.
- MetaforgeStart MemberWith Monoscopic enabled a scene has half the amount of triangles and vertices. When theres lots of objects in the distance that still seems like a performance gain to me. Might you have any references links to info on Single Pass Stereo making a mono/stereo hybrid camera obsolete?
- MetaforgeStart Member@imperativity
Thanks for info. Are the conflicts likely to be resolved in the future?
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