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Anonymous
6 years agoWhat is the best practice for handling scene change in Unity?
I am new to develop VR game. My setup is Unity 2018.4.14, Oculus SDK v12, I need some suggestions regarding the following questions: 1. Are making OVRCameraRig and OVRInputModule "DontDestroyOnLoad" ...
FiveFingerStudios
6 years agoProtege
The scene DontDestroyOnLoad is no longer recommended by Unity. make your own scene to hold any objects that must live between scenes and use the Singleton pattern to store that data.
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