Forum Discussion
aaroncollegeman
4 years agoHonored Guest
What is the best way to build for Rift and test with Oculus Quest 2 (Oculus Link)?
My team is working on an app targeted the Rift platform. Our developer workstations are setup with Quest 2. Is it possible to build from Unity for the Rift and then load run that distribution locally...
- 4 years ago
Yes. When a Quest is connected to a PC with Oculus Home and Oculus Link is enabled, it behaves much as a Rift does. It's arguably a more common scenario then someone actually using a Rift or Rift S (as both are now deprecated pieces of hardware). As developers, I'd say we tend to think more about building for standalone VR or PC VR, with PC VR encompassing tethered Quests as well as other manufacturers' HMDs.
baroquedub
4 years agoMVP
Yes. When a Quest is connected to a PC with Oculus Home and Oculus Link is enabled, it behaves much as a Rift does. It's arguably a more common scenario then someone actually using a Rift or Rift S (as both are now deprecated pieces of hardware). As developers, I'd say we tend to think more about building for standalone VR or PC VR, with PC VR encompassing tethered Quests as well as other manufacturers' HMDs.
- aaroncollegeman4 years agoHonored Guest
Thank you for the validation. Can you speak at all to process? For example, for QA and demo purposes, we'll build our Quest 2 apps and distribute the APKs manually. Receiving parties just install using SideQuest. How do we distribute a PC VR app to be tested/demoed using Question Oculus Link? I guess a simpler version of this question is, how do you play an app/game via Oculus Link without distributing the build via the Oculus Store?
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