Forum Discussion
amit_dror_93
5 years agoHonored Guest
What is the moving part of the OVRPlayercontroller prefab
I need to measure the distance from the HMD to an object in the scene.
I used all relevant objects in the prefab as the target but in the logcat I could see that no matter which object I choose non actually moved in unity.
The guardian was in stationary mode but had the same problem when not.
I used all relevant objects in the prefab as the target but in the logcat I could see that no matter which object I choose non actually moved in unity.
The guardian was in stationary mode but had the same problem when not.
public Transform head;
private StreamWriter writer;
public Rigidbody fixedpoint;
private float time = 0.0f;
public float interpolationPeriod = 1f;
private UnityEngine.Camera FOV;
void Awake()
{
Debug.Log(getPathToCSV());
FOV = UnityEngine.Camera.main;
}
//-------------------------------------------------
void FixedUpdate()
{
time += Time.deltaTime;
if (time >= interpolationPeriod)
{
time = 0.0f;
//prints time, distance between fixpoint and HMD and boolean if the object is visable
//prints time, distance between fixpoint and HMD and boolean if the object is visable
Debug.Log(DateTime.Now.ToString() + " , " + Vector3.Distance(fixedpoint.position, transform.position).ToString() + "," + IsVisable());
Debug.Log("HMD Position: "+this.transform.position);
}
}
}
in logcat :
in logcat :
2020-08-10T17:45:14.182Z:info14546/14532 Unity
HMD Position: (-1.5, 1.8, 3.7)
2020-08-10T17:45:15.212Z:info14546/14532 Unity
HMD Position: (-1.5, 1.8, 3.7) <br
2020-08-10T17:45:18.261Z:info14546/14532 Unity
HMD Position: (-1.5, 1.8, 3.7)
So in short what part of the OVRcontroller prefab actually moves in the scene like the player?
So in short what part of the OVRcontroller prefab actually moves in the scene like the player?
2 Replies
Replies have been turned off for this discussion
- MikeFTrusteeThe head anchor gameobject inside of ovrCameraRig is what you need to track
- amit_dror_93Honored Guest
Thanks MikeF,
Do you mean the trackerAnchor? these are all the options in the prefab.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 years ago