Forum Discussion
GCCooper
6 years agoExplorer
This is still a huge issue. It appears that Unity, on Oculus Go and Quest, pre-allocates 2.2 GB in an empty project! Further, some memory allocations (ex: new Texture2D) allocate outside of this reserved 2.2 GB and eventually causes the device to run out of memory. I am crashing by "running out of memory" when I'm only actively using 600 MB!
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