Forum Discussion
DHARMAKAYA
7 years agoProtege
WHICH of these various Unity SDK and plugin packages are CORRECT TO USE for Unity 2018???
Asking because it is RIDICULOUS that there are 1. The Unity integration tools. (WHICH IS RIDICULOUSLY GIGANTIC AND BLOATED) 2. An android package in the package manager. 3. Another oculus packag...
mouse_bear
7 years agoRetired Support
@DHARMAKAYA
Our engineers have found that any Oculus packages within the Package Manager can cause a critical conflict within the editor. I've gone into more detail in the following post: https://forums.oculusvr.com/developer/discussion/72474/unity-alert-issues-with-2018-3-and-package-manager-01-03-19
On the note of streamlining the Oculus Integration from the Unity Asset Store:
Currently, as of writing, v1.32 of the Oculus Integration package in the Unity Asset Store contains the following:
As of v1.32, the Sample Framework is now included with the Oculus Utilities package. I recommend importing this if you need to reference samples that contain examples and best practices for VR design:
The remaining resources are audio-specific - I recommend you decide on enabling these based on the needs of your app (read more about these here):
Our engineers have found that any Oculus packages within the Package Manager can cause a critical conflict within the editor. I've gone into more detail in the following post: https://forums.oculusvr.com/developer/discussion/72474/unity-alert-issues-with-2018-3-and-package-manager-01-03-19
On the note of streamlining the Oculus Integration from the Unity Asset Store:
Currently, as of writing, v1.32 of the Oculus Integration package in the Unity Asset Store contains the following:
- AudioManager
- Avatar
- LipSync
- Platform
- SampleFramework
- Spatializer
- VoiceMod
- VR
- Avatar - Provides social and hand presence enhancements through Oculus Avatars
- Platform - Contains support for various crucial features (entitlement checking, leaderboards, VoIP)
- VR - Contains the core essentials for creating VR experiences
As of v1.32, the Sample Framework is now included with the Oculus Utilities package. I recommend importing this if you need to reference samples that contain examples and best practices for VR design:
- SampleFramework Provides sample scenes for developers for common VR-specific features such as hand presence with Oculus Touch, locomotion, custom hands, and the Oculus Guardian System.
The remaining resources are audio-specific - I recommend you decide on enabling these based on the needs of your app (read more about these here):
- AudioManager - Provides sound FX management that is external to Unity scene files.
- Lipsync - Enables you to sync avatar lip movements to speech sounds.
- Spatializer - Provides a plugin built on Unity’s native audio plugin.
- VoiceMod Allows you to modify incoming audio signals. It analyzes audio input streams from canned sources (dialogue) or a microphone input and re-generates the audio with modified characteristics.
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