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ethanicus's avatar
ethanicus
Honored Guest
7 years ago

Which parts of Oculus Integration can be safely deleted?

I remember reading in one of the Oculus Unity guides that there are a few folders in the Oculus Integration package which can be safely deleted if you don't need them, like tutorials and demo scenes. Does anyone know which folders are non-vital?

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  • Anonymous's avatar
    Anonymous
    The only folder that is truly vital is the "VR" folder. All the other folders are not strictly necessary, but you'd probably want to keep the "Spatializer" folder around too, depending on your sound needs.

  • DarkTable said:

    The only folder that is truly vital is the "VR" folder. All the other folders are not strictly necessary, but you'd probably want to keep the "Spatializer" folder around too, depending on your sound needs.


    Hm, but when I deleted Avatar and LipSync, everything totally flipped out and started giving errors about missing scripts.

    I should have mentioned I'd like to use the LocalAvatar and OVRPlayerController and such as well.

    EDIT: I'm mostly wanting to get rid of some of the shaders/materials it comes with as they add a TON of time to the compile.
  • Anonymous's avatar
    Anonymous
    Best option usually is to actually untick the unwanted folder trees in Unity's package import dialog when you are importing the integration package the first time. I do this every time and the only things i import is the VR folder
    Had no problems at all when doing so until now ...
  • AdamT3D's avatar
    AdamT3D
    Honored Guest
    Thanks for this, only importing the VR folder has really reduced the bloat in my projects, and everything still works fine for me.
    Only additional thing I add is the Oculus Desktop package so that I can test it on the quest while in editor. (Using 2019.3, URP, and deprecated XR Settings (Not XR Plugin))
  • Anonymous's avatar
    Anonymous

    So what about audio manager and Platform components in integration package. should i add them or ignore to create a vr interacctive experience??